mt_Firewalk 1.7
Changes from last version (1.6e)
- add AI zone which should be set with Conflux town, Random hero and bonus
- second gold zone can contain any town
- changes will be reverted when HOTA team will fix RMG
Description
This is the mirrorized version of the Firewalk 1.7 template. This template is focused on highly dynamic game. Player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora’s boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward and a Conflux village can be found. Besides white zone, there are 3 treasure zones present on the template: “Creature Bank zone”, “Big Sand zone” and “Dragon Utopia zone”.
Recommended settings
- Map size: XL+U (recommended) or L+U
- Player count: 2 (recommended) or 4
- AI players: 0 (recommended) or 2
- Teams: none (recommended) or (red + tan vs blue + green)
- Water: none
- Monsters: strong
- Difficulty: 130%
- Chess timer: 20+8+2
- Roads: fast
- Sim turns: yes, 117
- Additional rules:
- AI should be set with Conflux town, Random hero and bonus
- The early encounter restart is disabled.
- Each player has only a single day 1 (1x111) subjective restart available.
- Allowed artifacts: Orb of Inhibition and Recanter’s Cloak.
- Player starting zone is his first opened zone.
- Player open guarded zone by defending PG to specific zone.
- Player gain all opened zones of other player from the moment when both opened same zone.
- It is permitted to move between opened zones without any limitations.
- It is permitted to use Dimension Door spell to teleport to square of guarded zone near PG and immediately attack it.
Template specifications
- Map size: XL+U (underground will be a copy of the surface layer)
- Zones 1 is the player starting zone.
- Zone have 2 Castles and 1 Town, all are same fraction as Player and belongs to Player from beggining
- Zone contains 2 internals portals inside zone, unguarded.
- Treasure values: (300-3000, 10), (5000-16000, 6), (12000-22000, 1)
- Terrain is corresponding to the towns chosen by the players.
- The following objects should always spawn in this zone:
- Dwellings of level 7 - 1 time
- Dwellings of level 6 - 2 times
- The following objects are banned in this zone:
- All banks with army reward (Griffin conservatory, Red tower…)
- All pandora boxes except pandora boxes with experience
- Dragon utopias
- Spell scrolls with control
- Warrior tomb
- Refugee camp
- Quest artifact for seer hunt
- The following objects have modified frequency
- Pandora box with 5000 experience (100 frequency)
- Pandora box with 10000 experience (50 frequency)
- The following objects have spawn max limit:
- Library of Enlightenment - 1
- Mercenary Camp - 5
- Marletto Tower - 5
- Star Axis - 5
- Garden of Revelation - 5
- School of War - 5
- Arena - 3
- Colosseum of the Magi - 3
- Zones 2 is the treasure/AI/second player starting zone.
- It has same settings as Zone 1, it always has same city and terrain as Zone 1
- Zone 3 is the big sand zone.
- Terrain is always sand.
- Zone have 2 Castles
- The following objects are banned in this zone:
- All banks with army reward (Griffin conservatory, Red tower…)
- All pandora boxes except pandora boxes with 15k or 20k experience reward
- All dwellings
- Dragon utopias
- 2 Dwellings of level 6
- Imp Cache, Mansion, Dwarven Treasurey, Naga Bank, Medusa Stores
- Gold, Treasure Chest
- The following objects have spawn max limit:
- Library of Enlightenment - 5
- Prison - hero with 0 xp - 6
- Pandora box with 10000 experience (50 frequency)
- Zone 4 is the gold zone.
- Terrain is always dirt.
- Zone have 1 Conflux Town
- Treasure values: (100-100, 1), (3500-3500, 30), (300-3000, 5)
- Every object which is not enabled is banned in this zone
- The following objects are enabled in this zone with default frequency:
- Wood, Ore, Mercury Sulfur, Crystal, Gems, Gold, Random Resource, Treasure Chest, Campfire
- The following objects have spawn max limit:
- Water Wheel - 3
- Mystical Garden - 3
- Wagon - 3
- Lean To - 3
- Churchyard - 3
- Crypt - 3
- The following objects have changed value, frequency and spawn max limit:
- Naga bank - value:3500, frequency:10000, spawnMaxLimit:3
- Dwarven treasury - value:3500, frequency:10000, spawnMaxLimit:3
- Imp Cache - value:3500, frequency:10000, spawnMaxLimit:3
- Medusa Stores - value:3500, frequency:10000, spawnMaxLimit:3
- Trading Post - value:500, frequency:10000, spawnMaxLimit:3
- Stables - value:500, frequency:10000, spawnMaxLimit:2
- Zone 5 is the second gold zone.
- It has same settings as Zone 3
- Zone 6 is the army bank zone.
- Terrain is always lava.
- Zone have 3 random Towns
- Treasure values: (7900-8100, 20)
- Every object which is not enabled is banned in this zone
- The following objects are enabled in this zone with default frequency:
- Wood, Ore, Mercury Sulfur, Crystal, Gems, Gold, Random Resource
- The following objects have changed value, frequency and spawn max limit:
- Griffin Conservatory - value:8000, frequency:10000, spawnMaxLimit:4
- Red Tower - value:8000, frequency:10000, spawnMaxLimit:4
- Experimental Shop - value:8000, frequency:10000, spawnMaxLimit:4
- Wolf Raider Picket - value:8000, frequency:10000, spawnMaxLimit:6
- Dragon Fly Hive - value:8000, frequency:10000, spawnMaxLimit:6
- Zone 7 is the utopias zone.
- Terrain is always sand.
- Zone have 1 random Town
- Treasure values: (7900-8100, 20), (45000-45000, 100)
- Every object which is not enabled is banned in this zone
- The following objects are enabled in this zone with default frequency:
- Wood, Ore, Mercury Sulfur, Crystal, Gems, Gold, Random Resource
- The following objects have changed value, frequency and spawn max limit:
- Dragon Utopia - value:45000, frequency:10000, spawnMaxLimit:6
- Unless specified in the zone’s description, the following objects are disabled:
- Prisons
- Enabled Artifacts:
- Recanter’s Cloak
- Orb of Inhibition
- Banned Heroes
- Castle:
- Rampart: Kyrre
- Tower: Solmyr
- Necropolis: Aislinn, Thant
- Dungeon: Gunnar, Alamar, Jeddite, Deemer
- Stronghold: Dessa
- Conflux: Luna, Labetha, Grindan
- Cove: Miriam
- Enabled Heroes
- Castle: Roland
- Necropolis: Haart Lich
- Dungeon: Murate Drake, Mutare
- Stronghold: Boragus
- Combat turn limit: 100