Firewalk 1.7
Description
This template is focused on highly dynamic game. Player starting zones contain 3 towns and are very rich, but with some custom rules: 1 dwelling of 7th level and 2 dwellings of 6th level, and Pandora’s boxes with experience, are always present; Dragon Utopias and banks which give creatures in reward are forbidden. The connection to white zone is worth opening soon: there the big piles of gold, banks with gold in reward and a Conflux village can be found. Besides white zone, there are 3 treasure zones present on the template: “Creature Bank zone”, “Big Sand zone” and “Dragon Utopia zone”.
Recommended settings
- Map size: XL+U (recommended) or L+U
- Player count: 2
- AI players: 0
- Teams: none
- Water: none
- Monsters: strong
- Difficulty: 130%
- Chess timer: 20+8+2
- Roads: fast
- Sim turns: yes, 114
- Additional rules:
- The early encounter restart is disabled.
- Each player has only a single day 1 (2x111) 2 subjective restart available or a day 2 (1x111).
- Allowed artifacts: Orb of Inhibition and Recanter’s Cloak.
- Player starting zone is his first opened zone.
- Player open guarded zone by defending PG to specific zone.
- Player gain all opened zones of other player from the moment when both opened same zone.
- It is permitted to move between opened zones without any limitations.
- It is permitted to use Dimension Door spell to teleport to square of guarded zone near PG and immediately attack it.
Template specifications
- Map size: XL+U (underground will be a copy of the surface layer)
- Zones 1 is the player starting zone.
- Zone have 2 Castles and 1 Town, all are same fraction as Player and belongs to Player from beggining
- Treasure values: (300-3000, 10), (5000-16000, 6), (12000-22000, 1)
- Terrain is corresponding to the towns chosen by the players.
- Zone contains 2 internals portals inside zone, unguarded.
- The following objects should always spawn in this zone:
- Dwellings of level 7 - 1 time
- Dwellings of level 6 - 2 times
- The following objects are banned in this zone:
- All banks with army reward (Griffin conservatory, Red tower…)
- All pandora boxes except pandora boxes with experience
- All range unit dwellings from level 1-3
- Dragon utopias
- Spell scrolls with control
- Warrior tomb
- Refugee camp
- Quest artifact for seer hunt
- The following objects have modified frequency
- Pandora box with 5000 experience (100 frequency)
- Pandora box with 10000 experience (50 frequency)
- The following objects have spawn max limit:
- Dwellings of each level from 2-5: 2
- Library of Enlightenment - 1
- Mercenary Camp - 5
- Marletto Tower - 5
- Star Axis - 5
- Garden of Revelation - 5
- School of War - 5
- Arena - 3
- Colosseum of the Magi - 3
- Zones 2 is the treasure/AI/second player starting zone.
- It has same settings as Zone 1, it always has same city and terrain as Zone 1
- Zone 3 is the big sand zone.
- Terrain is always sand.
- Zone have 2 Castles
- The following objects are banned in this zone:
- All banks with army reward (Griffin conservatory, Red tower…)
- All pandora boxes except pandora boxes with 15k or 20k experience reward
- All dwellings
- Dragon utopias
- 2 Dwellings of level 6
- Imp Cache, Mansion, Dwarven Treasurey, Naga Bank, Medusa Stores
- Gold, Treasure Chest
- The following objects have spawn max limit:
- Library of Enlightenment - 5
- Prison - hero with 0 xp - 6
- Pandora box with 10000 experience (50 frequency)
- Zone 4 is the gold zone.
- Terrain is always dirt.
- Zone have 1 Conflux Town
- Treasure values: (100-100, 1), (3500-3500, 30), (300-3000, 5)
- Every object which is not enabled is banned in this zone
- The following objects are enabled in this zone with default frequency:
- Wood, Ore, Mercury Sulfur, Crystal, Gems, Gold, Random Resource, Treasure Chest, Campfire
- The following objects have spawn max limit:
- Water Wheel - 3
- Mystical Garden - 3
- Wagon - 3
- Lean To - 3
- Churchyard - 3
- Crypt - 3
- The following objects have changed value, frequency and spawn max limit:
- Naga bank - value:3500, frequency:10000, spawnMaxLimit:3
- Dwarven treasury - value:3500, frequency:10000, spawnMaxLimit:3
- Imp Cache - value:3500, frequency:10000, spawnMaxLimit:3
- Medusa Stores - value:3500, frequency:10000, spawnMaxLimit:3
- Trading Post - value:500, frequency:10000, spawnMaxLimit:3
- Stables - value:500, frequency:10000, spawnMaxLimit:2
- Zone 5 is the second gold zone.
- It has same settings as Zone 3
- Zone 6 is the army bank zone.
- Terrain is always lava.
- Zone have 3 random Towns
- Treasure values: (7900-8100, 20)
- Every object which is not enabled is banned in this zone
- The following objects are enabled in this zone with default frequency:
- Wood, Ore, Mercury Sulfur, Crystal, Gems, Gold, Random Resource
- The following objects have changed value, frequency and spawn max limit:
- Griffin Conservatory - value:8000, frequency:10000, spawnMaxLimit:4
- Red Tower - value:8000, frequency:10000, spawnMaxLimit:4
- Experimental Shop - value:8000, frequency:10000, spawnMaxLimit:4
- Wolf Raider Picket - value:8000, frequency:10000, spawnMaxLimit:6
- Dragon Fly Hive - value:8000, frequency:10000, spawnMaxLimit:6
- Zone 7 is the utopias zone.
- Terrain is always sand.
- Zone have 1 random Town
- Treasure values: (7900-8100, 20), (45000-45000, 100)
- Every object which is not enabled is banned in this zone
- The following objects are enabled in this zone with default frequency:
- Wood, Ore, Mercury Sulfur, Crystal, Gems, Gold, Random Resource
- The following objects have changed value, frequency and spawn max limit:
- Dragon Utopia - value:45000, frequency:10000, spawnMaxLimit:6
- Unless specified in the zone’s description, the following objects are disabled:
- Prisons
- Enabled Artifacts:
- Recanter’s Cloak
- Orb of Inhibition
- Combat turn limit: 100